The case

Ten things we do differently

Each one answers a complaint people already have about the big platforms. We wrote them down so you can hold us to them.

01

Link-first, install-free, phone-first

The incumbents need an app and an account before you can see anything, and some creation tools only run on Windows.You tap a link and you are in. Creation runs in the browser.

02

One adult lane

Age-bracket chat walls split friend groups and get spoofed anyway; on one platform chat use fell sharply after they went in.Adults play together in one lane. Teens get their own, with a guardian on the account.

03

Takedowns you can appeal

Creators report automated removals and appeals denied in seconds with no human involved.Every takedown names the rule. A human answers within 72 hours. You always get your files back.

04

A chat that builds and fixes your game

Everywhere else, real editing means a desktop toolchain.Say what to change. The edit touches only what you asked, with a diff you can undo. It never replaces your world.

05

Posted 70/30, per-world ledger

Payout rates elsewhere are opaque, lag by weeks, or carry large minimums.70% of net after card fees, every sale on your ledger, $50 minimum payout.

06

Fair-shot discovery

New worlds look dead and stay dead when the front page only rewards what is already big.Ranking uses return rate and friend play, never spend. New worlds get a test cohort and a "New" badge instead of a tiny player count.

07

Runs on the phone you have

User-made worlds routinely melt mid-range phones.A performance budget is checked at publish, and the Studio can fix a world to fit it.

08

Authorship receipts

Stolen items have been reinstated after false counter-claims; copiers repost after repeated takedowns.Our editor keeps signed version history. Disputes are settled by who made it first.

09

Honest checkout

One platform paid a record settlement partly for locking accounts of people who disputed a charge.A dispute pauses money actions. It never locks you out of your account or your worlds.

10

Un-gamblable by design

Tradable items became third-party casinos on more than one platform.Coin never cashes out and items never trade. There is nothing for a casino site to attach to.